Syd of Valis is an SD version of the Turbo/PCE version of Valis II. The PCE port of Rainbow Islands is supposed to be the best, but the MD version is very well done for a cart game. New Zealand Story is on MD & PCE -MD version seemed better, can't remember which is arcade faithful Shin Megami Tensei for MCD, SFC, PCE -MCD version is the most advancedÄungeon Explorer II was ported to SFC as Crystal Beans Some other 16-bit ports many people aren't aware of: I haven't played it in years, but I don't think it has any parallax in the stages. There is a PCE port of Black Hole Assault which looks almost identical to the Sega-CD version, except almost everything is reproportioned (nicely) for 256 pixel wide resolution, some background layer elements are lost and one or two are added. ![]() ![]() The PCE version is very tame on a small HuCard while the Mega-CD port is similar quality to the CD port of Final Fight. There are ports of Ninja Warriors for Mega-CD and PCE HuCard. It's still cool and fun because it's Shinobi, but it's not across the board better than the SMS version. Shinobi is okay on PCE, but pretty disappointing as a port and missing too much content. The Famicom version is still amazing, even though it uses an enhancement chip. Gradius II is more of a showcase for the PCE and the source material makes better use of the hardware. The PC Engine ports of Salamander and Gradius are solid, but could have had more parallax and voice samples if they weren't put on smaller HuCards. ![]() Salamander isn't quite the same game as Life Force, but I believe that the Famicom version is based on Salamander.
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